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Thread Objects

The Cache Kernel caches a collection of thread objects, one for each application kernel thread that should be considered for execution. The thread object is loaded with the values for all the registers and the location of the kernel stack to be used by this thread if it takes an exception (as described in Section 2.1). Other process state variables, such as signal masks and an open file table, are not supported by the Cache Kernel, and thus are stored only in the application kernel. As with address space objects, the Cache Kernel returns an object identifier when the thread is loaded which the application kernel can use later to unload the thread, to change its execution priority, or to force the thread to block. Each thread is associated with an address space which is specified (and must be already loaded) when loading the thread.

The Cache Kernel holds the set of active and response-sensitive threads by mechanisms similar to that used for page mappings. A thread is normally loaded when it is created, or unblocked and its priority makes it eligible to run. It is unloaded when the thread blocks on a long-term event, reducing the contention for thread descriptors in the Cache Kernel. For example, in the UNIX emulation kernel, a thread is unloaded when it begins to sleep with low priority waiting for user input. It is then reloaded when a ``wakeup'' call is issued on this event. (Reloading in response to user input does not introduce significant delay because the thread reload time (about 230 s) is short compared to interactive response times.) A thread whose application has been swapped out is also unloaded until its application is reloaded into memory. In this swapped state, it consumes no Cache Kernel descriptors, in contrast to the memory-resident process descriptor records used by the conventional UNIX kernel. A thread being debugged is also unloaded when it hits a breakpoint. Its state can then be examined and reloaded on user request.

A thread that blocks waiting on a memory-based messaging signal can be unloaded by its application kernel after it adds mappings that redirect the signal to one of the application kernel's internal (real-time) threads. The application-kernel thread then reloads the thread when it receives a redirected signal for this unloaded thread. This technique provides on-demand loading of threads similar to the on-demand loading of page mappings that occurs with page faults. A thread can also remain loaded in the Cache Kernel when it suspends itself by waiting on a signal so it is resumed more quickly when the signal arrives. An application kernel can handle threads waiting on short-term events in this way. It can also lock a small number of real-time threads in the Cache Kernel to ensure they are not written back. Retaining a ``working set'' of loaded threads allows rapid context switching without application kernel intervention.

Using this caching model for threads, an application kernel can implement a wide range of scheduling algorithms, including traditional UNIX-style scheduling. Basically, the application kernel loads a thread to schedule it, unloads a thread to deschedule it, and relies on the Cache Kernel's fixed priority scheduling to designate preference for scheduling among the loaded threads. For example the UNIX emulator per-processor scheduling thread wakes up on each rescheduling interval, adjusts the priorities of other threads to enforce its policies, and goes back to sleep. A special Cache Kernel call is provided as an optimization, allowing the scheduling thread to modify the priority of a loaded thread (rather than first unloading the thread, modifying its priority and then reloading it.) The scheduling thread is assured of running because it is loaded at high-priority and locked in the Cache Kernel. Real-time scheduling is provided by running the processes at high priority, possibly adjusting the priority over time to meet deadlines. Co-scheduling of large parallel applications can be supported by assigning a thread per processor and raising all the threads to the appropriate priority at the same time, possibly across multiple Cache Kernel instances, using inter-application-kernel communication.

A thread executing in a separate address space from its application kernel makes ``system calls'' to its kernel using the standard processor trap instruction. When a thread issues a trap instruction, the processor traps to the Cache Kernel, which then forwards the thread to start executing a trap handler in its application kernel using the same approach as described for page fault handling. This trap forwarding uses similar techniques to those described for UNIX binary emulation [1][19][8]. A trap executed by a thread executing in its application kernel (address space) is handled as a Cache Kernel call. An application that is linked directly in the same address space with its application kernel calls its application kernel as a library using normal procedure calls, and invokes the Cache Kernel directly using trap instructions.

The trap, page-fault and exception forwarding mechanisms provide ``vertical'' communication between the applications and their application kernels, and between the application kernels and the Cache Kernel. That is, ``vertical'' refers to communication between different levels of protection in the same process or thread, namely supervisor mode, kernel mode and conventional user mode. ``Horizontal'' communication refers to communication between processes, such as between application kernels and communication with other services and devices. It uses memory-based messaging, as described in the previous subsection.

Next: Kernel Objects Up: The Cache Kernel Previous: Interprocess Communication

Tue Oct 4 12:01:58 PDT 1994